MY GAMES
06
ACTION/COMBAT GAME
DESIGNER/PROGRAMMER
ACTION/COMBAT GAME
This game is a 3D split screen 2 player game for friends who enjoy teamwork. You as the players will work together to defend against skeletons in a warehouse environment.
Platform : PC
Game Engine : Unity/C#
Duration : January - March
Team size : 2 (Consisting of 2 Programmers)
Roles/Contributions :
Level Designing : Planning the layout of the map / how interaction works
UI/UX wireframing : Planning the UI/UX
Programming : Enemies Ais / Interactions, implementations of various UI/UX elements
07
FIRST PERSON SHOOTER

ARTIST/DESIGNER/PROGRAMMER
FIRST PERSON SHOOTER
Overview
This game is a 3D first person shooter game and is currently in it's concept phrase.
Platform : PC
Game Engine : Unity/C#
Duration : Undefined
Team size : 1 (Solo)
Roles/Contributions :
Undefined
08
VR RHYTHM GAME
DESIGNER/PROGRAMMER
VR RHYTHM GAME
Overview
This game is a 3D VR rhythm game inspired by beat saber and dead as disco.
Platform : Meta Quest 3
Game Engine : Unity/C#
Duration : 16 Dec 2025 - 5 Jan 2026
Team size : 1 (Solo)
Roles/Contributions :
Programming - Coded the mechanics for the game
Game design - Designed the gameplay and beat for the games.
09
AR PET CARE
Seal Care
ARTIST/DESIGNER/PROGRAMMER
Augmented Reallity
Overview
This game is a short Augmented reality game of taking care of Seauves.
Platform : Android
Game Engine : Unity/C#
Duration : Feb 2026
Team size : 1 (Solo)
Roles/Contributions :
Programming - Coded the mechanics for the game
Game design - Designed the gameplay and beat for the games.
Art - Made the Seaubes asset and the food assets
10
VR SIMULATION GAME
DESIGNER/PROGRAMMER
VR SIMULATION GA,E
Overview
It's currently work in process.
Platform : Apple Vision Pro
Game Engine : Unity/C#
Duration : October 2025 - March 2026
Team size : 8 (3 Programmer, 5 Artist)
Roles/Contributions :
Art : Helped with base models of small props (Modelling & UV unwrapping)
Game Design : Planned out the scoring system
Programming : Coded the vital machine (vitals), coded the shader for the UI