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MY GAMES

06

ACTION/COMBAT GAME

DESIGNER/PROGRAMMER

ACTION/COMBAT GAME

This game is a 3D split screen 2 player game for friends who enjoy teamwork. You as the players will work together to defend against skeletons in a warehouse environment. 

Platform : PC           

Game Engine : Unity/C#

Duration : January - March 

Team size : 2 (Consisting of 2 Programmers)

Roles/Contributions :

Level Designing : Planning the layout of the map / how interaction works

UI/UX wireframing : Planning the UI/UX

Programming : Enemies Ais / Interactions, implementations of various UI/UX elements

07

FIRST PERSON SHOOTER

image_2024-11-08_142313109.png

ARTIST/DESIGNER/PROGRAMMER

FIRST PERSON SHOOTER

Overview

This game is a 3D first person shooter game and is currently in it's concept phrase.

Platform : PC           

Game Engine : Unity/C#

Duration : Undefined

Team size : 1 (Solo)

Roles/Contributions :

Undefined

08

VR RHYTHM GAME

DESIGNER/PROGRAMMER

VR RHYTHM GAME

Overview

This game is a 3D VR rhythm game inspired by beat saber and dead as disco.

Platform : Meta Quest 3            

Game Engine : Unity/C#

Duration : 16 Dec 2025 - 5 Jan 2026

Team size : 1 (Solo)

Roles/Contributions :

Programming - Coded the mechanics for the game
Game design - Designed the gameplay and beat for the games.

09

AR PET CARE

Seal Care

ARTIST/DESIGNER/PROGRAMMER

Augmented Reallity

Overview

This game is a short Augmented reality game of taking care of Seauves.

Platform : Android       

Game Engine : Unity/C#

Duration : Feb 2026

Team size : 1 (Solo)

Roles/Contributions :

Programming - Coded the mechanics for the game

Game design - Designed the gameplay and beat for the games.

Art - Made the Seaubes asset and the food assets

10

VR SIMULATION GAME

DESIGNER/PROGRAMMER

VR SIMULATION GA,E

Overview

It's currently work in process.

Platform : Apple Vision Pro         

Game Engine : Unity/C#

Duration : October 2025 - March 2026

Team size : 8 (3 Programmer, 5 Artist)

Roles/Contributions :
Art : Helped with base models of small props (Modelling & UV unwrapping)

Game Design : Planned out the scoring system

Programming : Coded the vital machine (vitals), coded the shader for the UI

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