MY GAMES
01
ACTION/COMBAT GAME

DESIGNER/PROGRAMMER
Overview
This game is a 2D action/combat game where you play as Model N, a robot made by the Restoration Association, in a post apocalyptic world. You as the player has to combat through levels of enemies and immerse yourself in the story.
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The concept is that this world is set in a post apocalyptic world where humans can turn into mutated animals/plants. The team wanted to focus on making a game where it allows the player to immerse themselves into the story yet have a engaging time combatting through enemies.
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Platform : Mobile/PC
Game Engine : Unity/C#
Duration : April 2024 - August 2024 (has plans to continue/rework it after graduation)
Team size : 5 (consisting of 2 Programmers and 3 Artists)
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Roles/Contributions :
Level Designing : Helped with planning how many enemies should be in each area/map
UI/UX wireframing : Helped with planning the UI/UX for both the mobile/pc version
Programming : Enemy/Boss Ai programmer, combat system, Main gameplay tester, coded door system
02
SHORT PUZZLE GAME

DESIGNER/PROGRAMMER
Overview
This game is a short 2D puzzle game where you play as both the Princess and the Roach, where you as the player have to solve various puzzles to aid the princess in escaping.
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This is done for a game jam where the theme is opposite unite, which the concept of this is big and small, wanting to play on that theme of the unlikely collaboration of a princess and a cockroach.
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Platform : PC
Game Engine : Unity/C#
Duration : August 2024 (4 days jam)
Team size : 5 (consisting of 2 Programmers and 3 Artists)
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Roles/Contributions :
Level Designing : Helped with planning what puzzles are in the game
UI/UX wireframing : Helped with planning the UI/UX for the game
Programming : Coded various puzzles in the game
03
3D TOWER DEFENSE

DESIGNER/PROGRAMMER
Overview
This game is a 3D Tower Defense game surrounding the Relief Keeper in defending against sea monsters. Players must defend and strategize their upgrades as it can work against them.
(Project currently work in progress)
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The concept of this game is that the Relief Keeper took over their predecessor which suddenly went missing. The team hopes to make an engaging tower defense game with stunning visuals which focuses on resource management.
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Platform : PC
Game Engine : Unity/C#
Duration : October - February
Team size : 8 (consisting of 3 Programmers and 5 Artists)
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Roles/Contributions :
Level Designing : Helped with planning how many enemies should be in each wave/pathing, Did balancing of both the towers and enemies
UI/UX wireframing : Helped with planning the UI/UX
Programming : Main Wave / Enemy Ai programmer, Main gameplay tester, coded the system for enemy level implementation
04
2D TOWER DEFENSE

ARTIST/DESIGNER/PROGRAMMER
This game is a 2D tower defense game where you are a seal in the arctic where alien chickens have invaded your home, and you must protect your home from the feathery invaders.
(Project currently work in progress)
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The concept of this game is that I wanted to put two unlikely animals which would likely never meet with the concept of otherworldly beings. I also wanted to make this into a cute pixel art theme game where players who enjoy pixel art and animals can enjoy.
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Platform : PC
Game Engine : Unity/C#
Duration : October - Ongoing
Team size : 1 (Solo)
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Roles/Contributions :
Art : Did various pixel art enemies/towers
Level Designing : Planning how many enemies should be in each wave/pathing
UI/UX wireframing : Planning the UI/UX
Programming : Main Wave / Enemy Ai programmer, Main gameplay tester, coded the system for enemy level implementation
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05
PET CARE GAME

ARTIST/ DESIGNER/PROGRAMMER
This game is a 2D pet care game for animal lovers. You as the player will care for various animals in various different rooms with a twist of adventure elements.
(Project currently work in progress)
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Platform : PC
Game Engine : Unity/C#
Duration : October - Ongoing
Team size : 2 (Consisting of 1 Programmer, 1 Artist)
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Roles/Contributions :
Art : Helping with certain art elements
Level Designing : Planning various rooms / how interaction works
UI/UX wireframing : Planning the UI/UX
Programming : Pet Ais / Interactions, implementations of various UI/UX elements